"Render Engine"
project.contributors = [
Natalie Wagner
]
display(project.description);

This was supposed to be a weekend project. Six weeks later and here we are. This project was mostly an exploration into how ray-tracing works as a method for 3D rendering. Over time, it somehow morphed into a full editor and with a real time 3D projection view-port. It is semi-polished, so some parts may be clunky or unintuitive. Most of the features were built with speed of development in mind rather than user experience (though some QOL was thrown in here and there).